客户端代码:
服务器端代码:
- <html>
- <head>
- <meta charset="UTF-8">
- <title>Web sockets test</title>
- <script src="jquery-min.js" type="text/javascript"></script>
- <script type="text/javascript">
- var ws;
- function ToggleConnectionClicked() {
- try {
- ws = new WebSocket("ws://10.9.146.31:1818/chat");//连接服务器
- ws.onopen = function(event){alert("已经与服务器建立了连接\r\n当前连接状态:"+this.readyState);};
- ws.onmessage = function(event){alert("接收到服务器发送的数据:\r\n"+event.data);};
- ws.onclose = function(event){alert("已经与服务器断开连接\r\n当前连接状态:"+this.readyState);};
- ws.onerror = function(event){alert("WebSocket异常!");};
- } catch (ex) {
- alert(ex.message);
- }
- };
- function SendData() {
- try{
- ws.send("beston");
- }catch(ex){
- alert(ex.message);
- }
- };
- function seestate(){
- alert(ws.readyState);
- }
- </script>
- </head>
- <body>
- <button id='ToggleConnection' type="button" onclick='ToggleConnectionClicked();'>连接服务器</button><br /><br />
- <button id='ToggleConnection' type="button" onclick='SendData();'>发送我的名字:beston</button><br /><br />
- <button id='ToggleConnection' type="button" onclick='seestate();'>查看状态</button><br /><br />
- </body>
- </html>
运行效果:
- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Security.Cryptography;
- using System.Text;
- using System.Text.RegularExpressions;
- namespace WebSocket
- {
- class Program
- {
- static void Main(string[] args)
- {
- int port = 1818;
- byte[] buffer = new byte[1024];
- IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
- Socket listener = new Socket(localEP.Address.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
- try{
- listener.Bind(localEP);
- listener.Listen(10);
- Console.WriteLine("等待客户端连接....");
- Socket sc = listener.Accept();//接受一个连接
- Console.WriteLine("接受到了客户端:"+sc.RemoteEndPoint.ToString()+"连接....");
- //握手
- int length = sc.Receive(buffer);//接受客户端握手信息
- sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer,length)));
- Console.WriteLine("已经发送握手协议了....");
- //接受客户端数据
- Console.WriteLine("等待客户端数据....");
- length = sc.Receive(buffer);//接受客户端信息
- string clientMsg=AnalyticData(buffer, length);
- Console.WriteLine("接受到客户端数据:" + clientMsg);
- //发送数据
- string sendMsg = "您好," + clientMsg;
- Console.WriteLine("发送数据:“"+sendMsg+"” 至客户端....");
- sc.Send(PackData(sendMsg));
- Console.WriteLine("演示Over!");
- }
- catch (Exception e)
- {
- Console.WriteLine(e.ToString());
- }
- }
- /// <summary>
- /// 打包握手信息
- /// </summary>
- /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
- /// <returns>数据包</returns>
- private static byte[] PackHandShakeData(string secKeyAccept)
- {
- var responseBuilder = new StringBuilder();
- responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
- responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
- responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
- responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
- //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
- //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
- //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);
- return Encoding.UTF8.GetBytes(responseBuilder.ToString());
- }
- /// <summary>
- /// 生成Sec-WebSocket-Accept
- /// </summary>
- /// <param name="handShakeText">客户端握手信息</param>
- /// <returns>Sec-WebSocket-Accept</returns>
- private static string GetSecKeyAccetp(byte[] handShakeBytes,int bytesLength)
- {
- string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
- string key = string.Empty;
- Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
- Match m = r.Match(handShakeText);
- if (m.Groups.Count != 0)
- {
- key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
- }
- byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
- return Convert.ToBase64String(encryptionString);
- }
- /// <summary>
- /// 解析客户端数据包
- /// </summary>
- /// <param name="recBytes">服务器接收的数据包</param>
- /// <param name="recByteLength">有效数据长度</param>
- /// <returns></returns>
- private static string AnalyticData(byte[] recBytes, int recByteLength)
- {
- if (recByteLength < 2) { return string.Empty; }
- bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧
- if (!fin){
- return string.Empty;// 超过一帧暂不处理
- }
- bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码
- if (!mask_flag){
- return string.Empty;// 不包含掩码的暂不处理
- }
- int payload_len = recBytes[1] & 0x7F; // 数据长度
- byte[] masks = new byte[4];
- byte[] payload_data;
- if (payload_len == 126){
- Array.Copy(recBytes, 4, masks, 0, 4);
- payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
- payload_data = new byte[payload_len];
- Array.Copy(recBytes, 8, payload_data, 0, payload_len);
- }else if (payload_len == 127){
- Array.Copy(recBytes, 10, masks, 0, 4);
- byte[] uInt64Bytes = new byte[8];
- for (int i = 0; i < 8; i++){
- uInt64Bytes[i] = recBytes[9 - i];
- }
- UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);
- payload_data = new byte[len];
- for (UInt64 i = 0; i < len; i++){
- payload_data[i] = recBytes[i + 14];
- }
- }else{
- Array.Copy(recBytes, 2, masks, 0, 4);
- payload_data = new byte[payload_len];
- Array.Copy(recBytes, 6, payload_data, 0, payload_len);
- }
- for (var i = 0; i < payload_len; i++){
- payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
- }
- return Encoding.UTF8.GetString(payload_data);
- }
- /// <summary>
- /// 打包服务器数据
- /// </summary>
- /// <param name="message">数据</param>
- /// <returns>数据包</returns>
- private static byte[] PackData(string message)
- {
- byte[] contentBytes = null;
- byte[] temp = Encoding.UTF8.GetBytes(message);
- if (temp.Length < 126){
- contentBytes = new byte[temp.Length + 2];
- contentBytes[0] = 0x81;
- contentBytes[1] = (byte)temp.Length;
- Array.Copy(temp, 0, contentBytes, 2, temp.Length);
- }else if (temp.Length < 0xFFFF){
- contentBytes = new byte[temp.Length + 4];
- contentBytes[0] = 0x81;
- contentBytes[1] = 126;
- contentBytes[2] = (byte)(temp.Length & 0xFF);
- contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
- Array.Copy(temp, 0, contentBytes, 4, temp.Length);
- }else{
- // 暂不处理超长内容
- }
- return contentBytes;
- }
- }
- }
使用的浏览器:
下载代码:WebSocket.zip
疑问:如实例中
这是为什么呢?看到这篇博文的兄弟希望能够给我解惑!
- responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
- //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
- //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
- //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);